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Udmx map01
Udmx map01









Fixed: Obituaries on puffs didn't work online on the clients. Fixed: The demo_spectatefreely and demo_skiptonextmap commands could be used while a demo was not playing. Fixed: invuse could crash the client when called before the player has a body. Fixed a particular instance of a weapon desync that happened when a player picked up a weapon with compat_oldweaponswitch enabled in the server. Furthermore, removing a monster with Thing_Remove in invasion prevented the current wave from ending. Fixed: When the server removed a monster or an item with Thing_Remove the total monster and item count was not adjusted accordingly on the clients. Fixed: Client sided RandomSpawners didn't work. Fixed more problems with A_PlaySoundEx and looping sounds online. Fixed: Clients are not informed about the momentum or the angle of actors spawned by RandomSpawner online. Fixed problems with A_KillSiblings online. Fixed some online sync issues with moving floors and ceilings linked with Sector_SetLink. Kudos to kgsws for finding and reporting this exploit. Fixed an exploit that allowed a player to get rid of its team in a team based game mode. Fixed: The ACS command TakeInventory didn't work properly online if it was used to take a bigger inventory amount than the target actually had. Fixed: When the respawn invulnerability runs out, the player body becomes opaque instead of returning to its default alpha value. Fixed: With sv_logfiletimestamp = true, the timestamp appeared multiple times per line when calling playerinfo. Fixed: The network traffic needed by Sector_SetRotation increased linearly with the number of sectors that have the given tag instead of being constant. Fixed: When a player was named "" or "* ", certain messages generated chat sounds while they shouldn't have. Fixed: Dead spectators using chasecam don't lose it when being reborn and chasecam is not allowed for non-spectators. Fixed: A_ReFire didn't work properly online for morphed players. Fixed: sv_gravity and sv_aircontrol are not synchronized between clients and server. Fixed: The server didn't do any sanity checks on the version string connecting clients send before printing the string. Fixed: "lms_allow* false" didn't prevent the player from getting the corresponding weapon if it belonged to the default inventory of the player class. Fixed: "use weaponname" didn't bring up the chosen weapon online. Fixed: Some color codes were not properly removed from the logfile output and the output of the SDL client to stdout. Fixed: Under some circumstances the ACS function ReplaceTextures didn't work properly online.

Udmx map01 windows#

Fixed: The "Join server" command in the Windows server console didn't work properly. Fixed: Newly connecting clients were not informed about altered floor and ceiling heights of linked sectors. Fixed: Sector_SetFloorPanning with negative offsets didn't work properly online. If set to any positive value other than 1.0, it multiplies the damage dealt to players by monsters with this value. + - Added new CVAR sv_coop_damagefactor (default 1.0). + - Considerably improved client side crouch prediction. If necessary, the ban list now can be sent split over multiple packets. + - Rewrote the master ban list sending code. + - The server-master challenge now includes the revision number of the server. + - Added new CVAR sv_limitnumvotes (default true) that allows to turn of the vote flooding protection. + - Extended coop info to work in team games (only info about the team-mates is shown). + - Extended the chat substitution by $location, the name of the current player position as specified by SECTINFO. Clients can deactivate unlagged for their own attacks by setting cl_unlagged to 0. *+ - Added unlagged support for player positions (controlled by the new CVAR sv_nounlagged). = ! Something has changed, or just general information. = + Added feature, or noticeable improvement. = *+ Major new feature, or major overhaul to an area.









Udmx map01